Zitat: Leistungssteigerung im Vergleich zu den WHQL-Treibern v266.58 bei mehreren PC-Spielen für Grafikprozessoren der Serien GeForce 400 und 500. Im Folgenden sind die deutlichsten gemessenen Leistungssteigerungen unter Windows 7 aufgeführt. Ergebnisse hängen vom jeweiligen Grafikprozessor und der Systemkonfiguration ab: GeForce GTX 580:
•Up to 516% in Dragon Age 2 (SLI 2560x1600 8xAA/16xAF Very High, SSAO on) •Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on) •Up to 11% in Just Cause 2 (1920x1200 8xAA/16xAF, Concrete Jungle) •Up to 11% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle) •Up to 7% in Civilization V (1920x1200 4xAA/16xAF, Max settings) •Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings) •Up to 5% in Civilization V (SLI 1920x1200 8xAA/16xAF, Max settings) •Up to 5% in Left 4 Dead 2 (1920x1200 noAA/AF, Outdoor) •Up to 5% in Left 4 Dead 2 (SLI 2560x1600 4xAA/16xAF, Outdoor) •Up to 4% in H.A.W.X. 2 (SLI 1920x1200 8xAA/16xAF, Max settings) •Up to 4% in Mafia 2 (SLI 2560x1600 AA on/16xAF, PhysX = High) GeForce GTX 560 Ti:
•Up to 461% in Dragon Age 2 (SLI 1920x1200 8xAA/16xAF, Very High) •Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High) •Up to 19% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle) •Up to 13% in Just Cause 2 (1920x1200 4xAA/16xAF, Concrete Jungle) •Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings) •Up to 5% in Call of Duty: Black Ops (1920x1200 noAA/AF, Jungle Map) •Up to 5% in H.A.W.X. 2 (SLI 1920x1200 4xAA/16xAF, Max settings) •Up to 4% in Call of Duty: Black Ops (SLI 2560x1600 4xAA/16xAF, Jungle Map) •Up to 4% in Civilization V (1920x1200 noAA/AF, Max settings) •Up to 4% in Left 4 Dead 2 (SLI 1920x1200 4xAA/16xAF, Outdoor) •Up to 4% in Metro 2033 (SLI 1920x1200 4xAA/16xAF, PhysX on)
Quelle: Nvidia
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